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HAVE BAD TREND FEELING? USE THIS SCRIPT!!!


🦊Dera

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hello guys.. i want to share good script that i usually use when i have bad feeling on crash trends. Sometime we need this to avoid lose all balance because your emotion. 

this script works to follow other player's bet,so if other player bet a coin,u will follow their bet on a percentage amount of other player's bet that u followed. this usefull if u feel other players have better feeling and better luck than u. u can still have 100% control of your bet.. mean,u can do manual cashout if u feel crash will bang.

how to use the script?? 

1. go to auto tab and click add script

https://i.imgur.com/MT0J0c1.png

 

2. paste script below and click save

let config = {

    followUser: {label: 'USERNAME', value: 'Vpnwbbspb', type: 'text'},

    percentbet: {label: 'BET PERCENTAGE', value: 10, type: 'number'},

    maxBetTitle: {label: "Max bet avoid bet too high", type: 'title'

    },

    maxBet: {label: 'Max bet ', value: 100, type: 'number'},

    maxPayoutTitle: {

        label: "Max payout",

        type: 'title'

    },

    maxPayout: {

        label: 'Max payout',

        value: 3,

        type: 'number'

    }

};

function main() {

    const followUser = config.followUser.value;

    const maxPayout = config.maxPayout.value;

    const maxBet = config.maxBet.value;

    let isPlaying = false;

    engine.on('GAME_STARTING', function() {

        if (isPlaying) log.info(`Lagi Niru ${followUser}`)

    });

    engine.on('GAME_ENDED', function() {

        isPlaying = false;

        const lastGame = engine.getHistory()[0];

        if (!lastGame.wager) return

        if (lastGame.cashedAt) {

            log.info(`WON : crashed at payout: ${lastGame.cashedAt/100}`);

        }else{

            log.info('BUSTED!! :( ');

        }

    });

    engine.on('GAME_BET', function(player) {

        if (player.name != followUser) return;

        player.bet = (player.bet * (config.percentbet.value / 100));

        if (currency.minAmount > player.bet) {

           player.bet = currency.minAmount;

        }

        if (maxBet < player.bet) {

            player.bet = maxBet;

        }

        if (player.bet > currency.amount) {

            log.info('Error! incufficient Balance!!');

            return;

        }

        if (

            maxBet > player.bet &&

            currency.amount > player.bet &&

            player.bet > currency.minAmount &&

            !isPlaying &&

            player.name == followUser

        ) {

            isPlaying = true;

            engine.bet(player.bet, maxPayout);

        }

    });

    engine.on('GAME_CASHED', function(player) {

        if (player.name === followUser) engine.cashOut();

    });

}

 

3. run the script

u need copy player's username to follow the bet. for this see my video below..

https://youtu.be/5NRBEZuKO2k

 

hope this script can usefull for u guys.. 

enjoy!!

Get RICH or DIE Trying

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  • 1 year later...

Hello Dera,

If you have a moment please help me understand the final steps of this script that I can't seem to figure out.

1st- do I need to start with the same amount of coin and crypto type the copied name is using the build from there?

When you copy and paste name and bet amount of chosen user, where all do you do this and what happens next?

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  • 2 weeks later...
  • 4 months later...
  • 2 weeks later...
  • 2 months later...

Has anyone actually ran this script? just reading it i don't see how it could work.  First the events that take a player object where player is never specified, not is there are anywhere you actually look up the user you are supposed to be following.  If player if an auto parameter to those events it would be the player who was playing so that clearly doesn't work to follow yourself.  The ongamebet may work if it is alerting on everytime anyone bets which is the only way i could see this actually working, i am going to have to try it out and see what is actually firing.  I know there is a dictionary that has all of the players and their bets that is accessible i just didn't see any actual look ups here.  I would be surprised actually if the events still work since they changed them, i know game_ended had stopped being triggered there for a while but they may have reverted that part back to working.

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